Shaman

Battlemage with totems, chains and three flavors of shock

Start: Lightning Bolt F: Ghost Wolf 8 abilities

Playstyle

Shaman brings the most versatile damage mix: Chain Lightning skips across packs, Earth/Flame/Frost Shock answer single targets, and Searing plus Magma Totem drop persistent damage where you stand. Ghost Wolf adds a dependable +60% burst of speed whenever the field turns ugly.

Mobility — Ghost Wolf (level 5, key F)

Take the form of a ghost wolf Cooldown: 15s.

Full ability table

Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.

AbilityTypeDamageCooldownRange / AreaEffect
★ Lightning Bolt (start) Missile 15 1.3s 24 yd —
Chain Lightning Chain 18 ×3 3s 20 yd · 9 yd area —
Earth Shock Instant hit 22 2.5s 20 yd —
Flame Shock Instant hit 10 +4/s ×2 3s 20 yd —
Frost Shock Instant hit 16 3s 20 yd Slows enemies by 50% for 4s
Searing Totem Totem 9 14s 20 yd —
Magma Totem Totem 8 16s — · 7 yd area —
Lightning Shield Constant zap 12 0.9s — · 4 yd area —

Level-up priorities

Editorial picks for the opening minutes — adapt to what the cards offer.

Passive synergies

How to play Shaman

Opening: Lightning Bolt carries fine; grab Chain Lightning early so packs stop leaking past you.

Level-ups: Totems convert movement into damage — Searing first for single-target, Magma when waves thicken.

Bosses: Flame Shock on the boss, then keep everything else on the adds; bosses resist your shocks’ utility.

Emergency: Frost Shock the closest chaser and Ghost Wolf out — 60% for 6 seconds is one of the longer hastes.

Shaman FAQ

Is Shaman good for beginners in Azeroth Survivors?
Yes — battlemage with totems, chains and three flavors of shock. Shaman brings the most versatile damage mix: Chain Lightning skips across packs, Earth/Flame/Frost Shock answer single targets, and Searing plus Magma Totem drop persistent damage where you stand. A solid pick for your first runs.
What is Shaman's mobility spell?
Ghost Wolf (unlocked at level 5, cast with F): Take the form of a ghost wolf Cooldown 15s.
How many abilities does Shaman have?
8 active abilities in the pool (including the starting Lightning Bolt), plus 10 shared passives. You can hold up to 6 actives and 6 passives per run.

Take the Shaman into the horde

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