How to Play Azeroth Survivors
The whole job: keep moving, let your spells do the shooting, and make smart upgrade picks. Here's everything a new survivor needs.
Controls
| Input | Action |
|---|---|
| W A S D / arrows | Move — the core skill. Your character aims where the cursor points. |
| Mouse | Aim direction; click to pick level-up cards. |
| 1 / 2 / 3 | Pick level-up cards from the keyboard. |
| F | Class mobility spell — unlocks at level 5 (Charge, Blink, Sprint…). Never auto-cast. |
| Space | Jump. |
| Esc | Pause. |
| C | Lock / unlock the camera. |
| Mouse wheel | Zoom. |
Controls per the open community rebuild; the original game may differ slightly.
The run, minute by minute
0:00–2:15 · Find your rhythm
A handful of weak mobs. Free XP — collect gems, learn how your start ability travels, and plan which upgrade you want first.
2:15 · First boss
Bosses arrive every 2:15 sharp: 2:15, 4:30, 6:45, 9:00, 11:15, 13:30. Keep moving — boss melee hurts more than any pack.
4:30–11:15 · The scaling wall
Enemy count climbs toward 220 and their health/damage scale up continuously. This is where area damage and passives decide the run.
13:30–15:00 · The last stand
Final boss while the field is at its densest. Save your mobility spell, hug open space, and survive the last 90 seconds to win.
Level-up cards: how to choose
- Area first, single-target second. The horde scales to 220 bodies; clear speed is survival.
- Depth beats width early. Upgrading your best ability (to level 8) usually outscales adding a fifth mediocre one — but you do want 2–3 complementary actives by mid-run.
- Rarity is a hint. New-ability cards are ranked by damage: top third show as Epic, bottom third as Uncommon. A rare Epic card is usually worth taking.
- Cap awareness: 6 actives + 6 passives max, so late cards you don't want are wasted picks — take heals or utility instead.
All 10 passives
| Passive | Stat | Per level (max 5) |
|---|---|---|
| Blessing of Might | Damage | +10% |
| Power Word: Fortitude | Max health | +20% |
| Aspect of the Pack | Move speed | +10% |
| Renew | Health regen | +0.5 |
| Arcane Intellect | Haste (attack speed) | +8% |
| Amplify Magic | Area of effect | +10% |
| Detect Lesser Invisibility | Pickup range | +40% |
| Blessing of Wisdom | XP gain | +8% |
| Mark of the Wild | Armor | +1 |
| Blessing of Kings | Crit chance | +5% |
Values from the community rebuild data (see credits); the original may differ.
Seven survival tips
- Run wide circles through the pack's edge, not through its middle — corners are where runs end.
- Never stop moving. Standing still for one cooldown cycle is how packs surround you.
- Save F for emergencies. Your mobility spell is the difference between a scare and a death; don't spend it on greed.
- Watch the clock, not just the map. At 2:00, 4:15, 6:30… pre-position in open space before the boss lands.
- Kill what chases you. Faster clear = fewer survivors orbiting your circle.
- Gems are XP. Sweep pickup radius through the pile after each wave — but not into the next one.
- Struggling? Slow down: 60Hz display and lower render scale help on modest hardware (see the community rebuild's performance flags).