Mage

Deepest toolkit in the game — 11 abilities and a teleport

Start: Frostbolt F: Blink 11 abilities

Playstyle

Mage has the largest ability pool of any class (11 actives), from Frostbolt’s slowing start to Pyroblast’s 70-damage nuke — the biggest single hit in the game. Blizzard and Flamestrike paint the ground with damage, Frost Nova freezes chasers solid, and Blink teleports you 18 yards out of anything you did not plan for.

Mobility — Blink (level 5, key F)

Teleport 18 yards forward. Cooldown: 10s.

Full ability table

Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.

AbilityTypeDamageCooldownRange / AreaEffect
★ Frostbolt (start) Missile 12 1.3s 24 yd Slows enemies by 50% for 2.5s
Fireball Missile 20 2.4s 26 yd · 3.5 yd area —
Arcane Missiles Missile 6 ×3 1.9s 22 yd —
Frost Nova Area around you 8 7s — · 9 yd area Roots enemies for 2.5s
Arcane Explosion Area around you 10 2.8s — · 7 yd area —
Blizzard Ground area 7 9s 20 yd · 7 yd area Slows enemies by 60% for 1.5s
Flamestrike Ground area 14 8s 20 yd · 5 yd area —
Fire Blast Instant hit 26 3.5s 18 yd —
Cone Of Cold Cone 14 4.5s — · 11 yd area Slows enemies by 50% for 3s
Blast Wave Area around you 18 6.5s — · 8 yd area Slows enemies by 60% for 2s
Pyroblast Missile 70 +6/s 6s 30 yd —

Level-up priorities

Editorial picks for the opening minutes — adapt to what the cards offer.

Passive synergies

How to play Mage

Opening: Frostbolt slows what it hits — kite in circles and the pack never actually reaches you.

Level-ups: Blizzard is your priority: a 6-second slow field that clears waves almost by itself.

Bosses: Pyroblast on cooldown into the boss, Blizzard under the adds. Keep Frost Nova for emergencies — bosses resist it.

Emergency: Blink goes where your cursor points — 18 yards, 10-second cooldown. Aim at open ground, not through the horde.

Mage FAQ

Is Mage good for beginners in Azeroth Survivors?
Yes — deepest toolkit in the game — 11 abilities and a teleport. Mage has the largest ability pool of any class (11 actives), from Frostbolt’s slowing start to Pyroblast’s 70-damage nuke — the biggest single hit in the game. A solid pick for your first runs.
What is Mage's mobility spell?
Blink (unlocked at level 5, cast with F): Teleport 18 yards forward. Cooldown 10s.
How many abilities does Mage have?
11 active abilities in the pool (including the starting Frostbolt), plus 10 shared passives. You can hold up to 6 actives and 6 passives per run.

Take the Mage into the horde

← Shaman · All classes