Priest
The zoner — crowd control answers for every mistake
Start: Smite F: Fade 7 abilities
Playstyle
Priest plays the control game: Shadow Word: Pain and Holy Fire tick enemies down while Power Word: Shield absorbs bursts, and when the horde closes in, Psychic Scream scatters them and Fade makes them lose you entirely. Few classes forgive a bad position as cheaply.
Mobility — Fade (level 5, key F)
Fade from the horde's sight: enemies lose you and you run 40% faster for 4 sec. Cooldown: 18s.
Full ability table
Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.
| Ability | Type | Damage | Cooldown | Range / Area | Effect |
|---|---|---|---|---|---|
| ★ Smite (start) | Instant hit | 14 | 1.2s | 20 yd | — |
| Shadow Word Pain | Damage over time | +4/s ×3 | 3s | 18 yd | — |
| Holy Fire | Instant hit | 22 +3/s | 3.5s | 20 yd | — |
| Mind Blast | Instant hit | 32 | 3.5s | 22 yd | — |
| Holy Nova | Area around you | 11 | 3.2s | — · 9 yd area | Heals you for 10% of damage dealt |
| Psychic Scream | Area around you | 2 | 12s | — · 8 yd area | Fears for 3.5s |
| Power Word Shield | Absorb shield | 30 | 14s | — | — |
Level-up priorities
Editorial picks for the opening minutes — adapt to what the cards offer.
- Shadow Word: Pain — DoT that follows your kiting path — the backbone of priest damage.
- Power Word: Shield — Absorb bubble = one free mistake, always.
- Holy Nova — Point-blank area damage plus a release valve when surrounded.
Passive synergies
- Renew (Health regen, +0.5 per level, max 5) — Regen pairs with your shield to make you very hard to kill.
- Amplify Magic (Area of effect, +10% per level, max 5) — Bigger Holy Nova and Scream areas widen your safety net.
- Blessing of Wisdom (XP gain, +8% per level, max 5) — Priest wants levels early — +8% XP per level compounds your snowball.
How to play Priest
Opening: Smite is fine but not special — prioritize getting a DoT rolling early so damage follows you while you position.
Level-ups: Power Word: Shield is your run-extender; keep it refreshed and play aggressive between waves.
Bosses: Stack your DoTs on the boss and Mind Blast on cooldown; you win boss fights by attrition, not bursts.
Emergency: Fade breaks every chase instantly — enemies lose you and you gain 40% speed for 4 seconds.