Rogue
High-tempo melee — the fastest blades, the biggest risks
Start: Sinister Strike F: Sprint 6 abilities
Playstyle
Sinister Strike swings every 0.85 seconds, the fastest baseline attack in Azeroth Survivors, and the Rogue kit is built around staying in the swarm and out-slicing it: Blade Flurry cleaves, Kidney Shot stuns for 3.5 seconds, and Sprint (+80% for 4s) is the best pure escape on a 15-second cooldown.
Mobility — Sprint (level 5, key F)
Run 80% faster for 4 sec. Cooldown: 15s.
Full ability table
Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.
| Ability | Type | Damage | Cooldown | Range / Area | Effect |
|---|---|---|---|---|---|
| ★ Sinister Strike (start) | Melee hit | 15 | 0.85s | 5.5 yd | — |
| Eviscerate | Melee hit | 42 | 2.8s | 5.5 yd | — |
| Blade Flurry | Area around you | 11 | 3s | — · 6 yd area | — |
| Rupture | Damage over time | +5/s ×3 | 3.5s | 10 yd | — |
| Gouge | Melee hit | 8 ×2 | 4s | 6 yd | Stuns for 2s |
| Kidney Shot | Melee hit | 12 | 6s | 6 yd | Stuns for 3.5s |
Level-up priorities
Editorial picks for the opening minutes — adapt to what the cards offer.
- Blade Flurry — Cleave is the only thing your attack speed was missing.
- Kidney Shot — A 3.5-second stun deletes the scariest enemy in any pack (bosses resist).
- Rupture — DoT keeps killing while you reposition — melee uptime without melee risk.
Passive synergies
- Blessing of Might (Damage, +10% per level, max 5) — The fastest attack in the game turns small damage bonuses into big ones.
- Blessing of Kings (Crit chance, +5% per level, max 5) — Crit procs on an 0.85s swing snowball.
- Aspect of the Pack (Move speed, +10% per level, max 5) — Sprint is not always up — baseline speed keeps the melee dream alive.
How to play Rogue
Opening: You out-DPS everything early — weave through packs instead of running, and let Sinister Strike chain-kill.
Level-ups: Blade Flurry first: turning single-target speed into cleave is your whole mid-game.
Bosses: Rupture and Eviscerate chunk bosses down; get in, unload, and Sprint out before the swarm closes.
Emergency: Kidney Shot the nearest threat and Sprint through the gap — 80% speed for 4 seconds clears most traps.