Hunter
Kiting marksman — fastest trigger finger in the game
Start: Arcane Shot F: Aspect of the Cheetah 7 abilities
Playstyle
Hunter starts with Arcane Shot on a 1-second cooldown, the fastest starting attack of any class, and spends the run widening that lead: Multi-Shot and Volley clear lanes, Serpent Sting bleeds targets down, and Concussive Shot slows whatever gets close. Aspect of the Cheetah makes you one of the best kiters.
Mobility — Aspect of the Cheetah (level 5, key F)
Run 70% faster for 5 sec. Cooldown: 14s.
Full ability table
Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.
| Ability | Type | Damage | Cooldown | Range / Area | Effect |
|---|---|---|---|---|---|
| ★ Arcane Shot (start) | Missile | 13 | 1s | 28 yd | — |
| Multi Shot | Missile | 10 ×3 | 2s | 26 yd | — |
| Serpent Sting | Missile | 2 +4/s ×2 | 2.6s | 26 yd | — |
| Volley | Ground area | 8 | 9s | 24 yd · 7 yd area | — |
| Explosive Trap | Ground area | 22 +4/s | 8s | 14 yd · 5 yd area | — |
| Concussive Shot | Missile | 8 | 3s | 28 yd | Slows enemies by 50% for 4s |
| Aimed Shot | Missile | 48 | 4s | 32 yd | — |
Level-up priorities
Editorial picks for the opening minutes — adapt to what the cards offer.
- Volley — Sustained area denial in a zone you choose — scales all run.
- Multi-Shot — Instant lane damage that keeps the horde from flanking you.
- Serpent Sting — Damage over time keeps ticking while you kite, free value on fast targets.
Passive synergies
- Blessing of Might (Damage, +10% per level, max 5) — One-second attacks make +10% damage per level compound fast.
- Aspect of the Pack (Move speed, +10% per level, max 5) — Kiting classes live and die on move speed.
- Arcane Intellect (Haste (attack speed), +8% per level, max 5) — Haste pushes your already-fast attack rhythm further.
How to play Hunter
Opening: You out-range most of the map early — shoot on the move and never let the pack line up behind you.
Level-ups: Volley and Multi-Shot convert your single-target start into wave clear; take one of each before minute three.
Bosses: Aimed Shot hits like a truck but is slow — fire it early in a boss fight, then keep strafing.
Emergency: Concussive Shot the closest chaser, then pop Aspect of the Cheetah to open distance.