Druid

Balanced nature caster with the smoothest escape

Start: Wrath F: Dash 8 abilities

Playstyle

Druid is the all-rounder: Wrath and Starfire for steady bolts, Moonfire and Insect Swarm for rolling DoTs, Entangling Roots to pin chasers, Hurricane for dense waves, and Rejuvenation to heal it back. Dash (+80% for 4s on a 15-second cooldown) makes the druid one of the safest classes to learn the map rhythms with.

Mobility — Dash (level 5, key F)

Run 80% faster for 4 sec. Cooldown: 15s.

Full ability table

Starting ability marked ★. Values from the community rebuild (data source); the original game may differ.

AbilityTypeDamageCooldownRange / AreaEffect
★ Wrath (start) Missile 13 1.2s 24 yd —
Moonfire Instant hit 10 +3/s ×2 2s 22 yd —
Starfire Instant hit 40 4s 24 yd —
Hurricane Ground area 7 10s 20 yd · 8 yd area Slows enemies by 60% for 1.5s
Insect Swarm Damage over time +4/s ×3 3s 20 yd —
Entangling Roots Damage over time +2/s ×4 6s 16 yd Roots enemies for 4s
Thorns Reflect 8 15s — —
Rejuvenation Heal over time 30 15s — —

Level-up priorities

Editorial picks for the opening minutes — adapt to what the cards offer.

Passive synergies

How to play Druid

Opening: Wrath is dependable; take Moonfire early so everything you pass keeps bleeding.

Level-ups: Hurricane is your wave-clear answer once spawns thicken around minute four.

Bosses: Roots do not hold bosses — keep them for the adds and chunk the boss with Starfire.

Emergency: Entangling Roots the closest threat, then Dash through the gap it leaves.

Druid FAQ

Is Druid good for beginners in Azeroth Survivors?
Yes — balanced nature caster with the smoothest escape. Druid is the all-rounder: Wrath and Starfire for steady bolts, Moonfire and Insect Swarm for rolling DoTs, Entangling Roots to pin chasers, Hurricane for dense waves, and Rejuvenation to heal it back. A solid pick for your first runs.
What is Druid's mobility spell?
Dash (unlocked at level 5, cast with F): Run 80% faster for 4 sec. Cooldown 15s.
How many abilities does Druid have?
8 active abilities in the pool (including the starting Wrath), plus 10 shared passives. You can hold up to 6 actives and 6 passives per run.

Take the Druid into the horde

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